Thursday, 20 February 2025

Creatures 3 Lift Overhaul! (Eat Elevator fixed)

 Hello everyone! This is a quick announcement post to say that I have released a new patch for Creatures 3, that being a complete rewrite of the C3 lift system. It fixes Eat Elevator Syndrome as it was caused by improper use of the wait stim - the original lifts would stim norns with wait which fills them with the Wait chemical that causes it. The problem is that it stims norns with wait EVEN if the lift can't actually move in the direction they tried to send it, so that norns never get put in the lift. Exitting a lift is what removes the wait chemical, so norns are stuck waiting for its really slow half life before they can effectively start moving again, causing a deadly spiral.

It also has some changes that allow it to prevent common congestion problems in lift systems, so that your creatures can more freely move throughout the world. More information can be found in the Readme.

Download it here!

Monday, 26 July 2021

Creatures rare image dump

 Quick post of some various rare images and promos that I just haven't gotten around to uploading until now. A lot of these are going to be uploaded to CreaturesCaves soon, though I'm spacing out the uploads to give lurkers a chance to see each one on the front page. Some of these I would not have found if not for the help of Norngirl, with a few of them I was unable to find the origin of, so special thanks goes to her.


Creatures 1


Creatures 2

    

Creatures 3


Docking Station

Project Loci



Thursday, 20 May 2021

BFBP: Changing door perms can glitch CA transfer. How to fix and prevent:

Welcome to the first post of Bug Fixes & Best Practices. When running some experiments regarding if door permeability affects how well CA transfer from one room to another, I ran into a glitch which makes a room continue to emit CA through one of its doors even if the object responsible for the emission is no longer in the room, present at all or is emitting anything anymore.

CA transfer being frozen by a changing permeability

You may or may not be familiar with a few metarooms which change room permeability in order to create lockable doors based on the volcano door in Creatures 2. Let's try a more practical example to show how this can affect a metaroom:
In Terra, a peaking pie is creating a food smell emission. When the door agent is used, the door transfer is frozen.

You can try reproducing this glitch yourself using CAOS commands or the Magic Words room edits. Now you may be wondering how this can be prevented and fixed.
If your CA ever ends up with broken emissions like in the above examples, simply enter the Calc command into your CAOS command line and it will fix the problem. You can add calc to your door agents in order to prevent them from causing the glitch, just make sure they calc after the door command, not before it. Of course this has its own problem, the denser your world is with rooms, the more likely this command will cause a brief lagspike. With particularly small worlds there should be no noticable lag at all. Unfortunately there does not appear to be a way to perform the calc command on a single metaroom.




Tuesday, 18 May 2021

New Website: Abacus and Ettinus

Hello, everyone! I know I haven't been very active on this blog, though mainly its because I don't think the whole blogging thing is really my style. However, I have started a new website on neocities to make a central place for you to access all of my newer downloads and other creations, as well as collaborations which I have worked on with others.

This is not the end of this blog, either! With the new website up and running, any updates to it will be announced via blog post here. So if you're following this blog, or the RSS feeds at other Creatures sites following this blog, you should be in the know whenever I add new content to my website.