By changing the permeability of the doors lining the surface of the pond (as pictured above), creatures are still able to enter and exit the pond as if the doors had a permeability of 100.
But, if you were to drop the creature onto the pond...
This is a very unusual oddity which you can try out for yourself. I think this happens because the floor doors are only checked for collision when they are being walked on and instead the open door leading into those rooms is checked for collision, and having a permeability of 100 it allows the creature to enter, even though the door is very small! This has the potential to be used for intentional one-way ledges in map design.
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